Publications

(2022). To flip or not to flip: conformity effect across cultures. CHI Conference on Human Factors in Computing Systems.

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(2022). Constructing gender in audio: Exploring how the curation of the voice in music and speech influences our conception of gender identity. Mediale Stimmentwürfe: perspectives of media voice designs.

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(2021). Perspectives on the Evaluation of Recommender Systems (PERSPECTIVES). 15th ACM Conference on Recommender Systems.

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(2021). What is fair? Exploring the artists' perspective on the fairness of music streaming platforms. 18th IFIP International Conference on Human-Computer Interaction.

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(2021). Multi-Method Evaluation of Adaptive Systems. 29th Conference on User Modeling, Adaptation and Personalization.

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(2021). Break the Loop: Gender Imbalance in Music Recommenders. 6th ACM SIGIR Conference on Human Information Interaction and Retrieval.

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(2021). Support the underground: characteristics of beyond-mainstream music listeners. EPJ Data Science.

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(2021). Listener Modeling and Context-Aware Music Recommendation Based on Country Archetypes. Frontiers in Artificial Intelligence.

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(2020). Ratings in, rankings out. Keep it simple, they said. But we need more than that.. Proceedings of the Recommendation in Complex Scenarios and the Impact of Recommender Systems 2020 (ComplexRec-ImpactRS 2020).

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(2020). Conformity Behavior in Group Playlist Creation. CHI Conference on Human Factors in Computing Systems.

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(2020). Multi-Method Evaluation: Leveraging Multiple Methods to Answer What You Were Looking For. 2020 Conference on Human Information Interaction and Retrieval.

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(2019). Ethics Guidelines in Music Information Retrieval. WiMIR workshop.

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(2019). Allowing for equal opportunities for artists in music recommendation. 1st Workshop on Designing Human-Centric Music Information Research Systems (wsHCMIR 2019), satellite event to 20th annual conference of the International Society for Music Information Retrieval (ISMIR 2019).

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(2019). Tastalyzer: Audiovisual exploration of urban and rural variations in music taste. 27th ACM International Conference on Multimedia.

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(2019). Leveraging Multi-Method Evaluation for Multi-Stakeholder Settings. 1st Workshop on the Impact of Recommender Systems, co-located with 13th ACM Conference on Recommender Systems (ACM RecSys 2019).

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(2019). The potential of the confluence of theoretical and algorithmic modeling in music recommendation. ACM CHI 2019 Workshop on Computational Modeling in Human-Computer Interaction.

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(2019). Cross-country user connections in an online social network for music. 2019 CHI Conference on Human Factors in Computing Systems.

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(2019). A cross-country investigation of user connection patterns in online social networks. 52nd Hawaii International Conference on System Sciences.

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(2018). Investigating cross-country relationship between users' social ties and music mainstreaminess. 19th International Society for Music Information Retrieval Conference.

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(2018). UMAP 2018 Intelligent User-Adapted Interfaces: Design and Multi-Modal Evaluation (IUadaptMe) Workshop Chairs' Welcome & Organization. 26th Conference on User Modeling, Adaptation and Personalization.

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(2018). The effects of real-world events on music listening behavior: an intervention time series analysis. The 2018 Web Conference.

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(2018). Information imbalance and responsibility in recommender systems. 2nd Workshop on Green (Responsible, Ethical and Social) IT and IS – the Corporate Perspective (GRES-IT/IS).

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(2018). Towards uBPMN-based patterns for modeling ubiquitous business processes. IEEE Transactions on Industrial Informatics.

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(2018). Research directions for digital signage systems in retail. Procedia Computer Science.

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(2018). Der Beitrag der Informatik zur Musikwirtschaftsforschung. Musikwirtschaftsforschung: Die Grundlagen einer neuen Disziplin.

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(2018). An Open Model for Researching the Role of Culture in Online Self-Disclosure. 51st Hawaii International Conference on System Sciences.

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(2018). An analysis of global and regional mainstreaminess for personalized music recommender systems. Journal of Mobile Multimedia.

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(2017). What Do We Really Talk About When We Talk About Context in Pervasive Computing: A Review and Exploratory Analysis. 19th International Conference on Information Integration and Web-based Applications & Services.

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(2017). Introducing global and regional mainstreaminess for improving personalized music recommendation. 15th International Conference on Advances in Mobile Computing & Multimedia.

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(2017). A Location-Based Educational Game for Understanding the Traveling Salesman Problem: A Case Study. 19th International Conference on Human-Computer Interaction with Mobile Devices and Services.

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(2017). Online Music Listening Culture of Kids and Adolescents: Listening Analysis and Music Recommendation Tailored to the Young. 1st International Workshop on Children and Recommender Systems, in conjunction with 11th ACM Conference on Recommender Systems (RecSys 2017).

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(2017). Introducing Surprise and Opposition by Design in Recommender Systems. 2nd Workshop on Surprise, Opposition, and Obstruction in Adaptive and Personalized Systems, in conjunction with 25th International Conference on User Modeling, Adaptation and Personalization (UMAP 2017).

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(2017). Distance- and Rank-based Music Mainstreaminess Measurement. 2nd Workshop on Surprise, Opposition, and Obstruction in Adaptive and Personalized Systems, in conjunction with 25th International Conference on User Modeling, Adaptation and Personalization (UMAP 2017).

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(2017). Music Recommender Systems: Challenges and Opportunities for Non-Superstar Artists. 30th Bled eConference.

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(2017). A consolidated view of context for intelligent systems. Journal of Ambient Intelligence and Smart Environments.

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(2016). The dark side of Web 2.0: from self-marketing to self-destruction of music artists. 1st Workshop on Green (Responsible, Ethical, Social/Sustainable) IT and IS—the Corporate Perspective.

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(2016). Taking responsibility for online self-disclosure: the thin line between a company's user orientation and user surveillance. 1st Workshop on Green (Responsible, Ethical, Social/Sustainable) IT and IS—the Corporate Perspective.

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(2016). Aesthetic Measures for Document Layouts: Operationalization and Analysis in the Context of Marketing Brochures. ACM Symposium on Document Engineering.

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(2016). Solving the Battle of First-Authorship: Using Interactive Technology to Highlight Contributions. 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems.

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(2016). uBPMN: A BPMN extension for modeling ubiquitous business processes. Information and Software Technology.

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(2016). The business with digital signage for advertising. Information and Communication Technologies in Organizations and Society.

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(2016). Power to the (Shopping) People! Changing Traditional Customer-Vendor Interaction in Online Markets by ICT-Enabled 'Group Buying'. Blurring the Boundaries Through Digital Innovation: Individual, Organizational, and Societal Challenges.

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(2016). Location-based advertising on mobile devices: a literature review and analysis. Management Review Quarterly.

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(2016). Considering context in the design of intelligent systems: current practices and suggestions for improvement. Journal of Systems and Software.

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(2016). 'Crowd Logistics': the contribution of social crowds in logistics activities. International Journal of Web Information Systems.

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(2015). Crowdsourcing in Logistics: Concepts and Applications Using the Social Crowd. 17th International Conference on Information Integration and Web-based Applications & Services.

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(2015). Analysis of motivation strategies in running tracking applications. 13th International Conference on Advances in Mobile Computing and Multimedia.

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(2015). Collaborative Shopping with the Crowd. 12th International Conference on Cooperative Design, Visualization & Engineering (CDVE 2015).

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(2015). Collaboration and Locality in Crowdsourcing. 7th International Conference on Intelligent Networking and Collaborative Systems.

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(2015). Location-based crowdsourcing: a taxonomy of value co-creation. The 2015 Naples Forum on Service.

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(2015). Designing a music-controlled running application: a sports science and psychological perspective. ACM SIGCHI Extended Abstracts of Conference on Human Factors in Computing Systems.

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(2015). Self-disclosure in online interaction: a meta-analysis. 48th Hawaii International Conference on System Sciences.

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(2015). Educating artists in management: an analysis of art education programmes in DACH region. Cogent Education.

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(2014). A SWOT analysis of the soft-computing paradigms SOA/SOC/Cloud combination (C-SOA) in software development. 8th Mediterranean Conference on Information Systems.

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(2014). An Evaluation Scheme for Performance Measurement of Facebook Use: an Example of Social Organizations in Vienna. 1st International Conference on HCI in Business in conjunction with 16th International Conference on Human-Computer Interaction (HCIB/HCII 2014).

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(2014). SleepCompete: a smart bedside device to promote healthy sleeping habits in children. 27th Bled eConference.

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(2014). Social Crowd Integration in New Product Development: Crowdsourcing Communities Nourish the Open Innovation Paradigm. Global Journal of Flexible Systems Management.

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(2014). Adaptation strategies to increase advertisement effectiveness in digital media. Management Review Quarterly.

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(2014). A framework for conceptualizing context for intelligent systems (CCFIS). Journal of Ambient Intelligence and Smart Environments.

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(2013). On the (in-)accuracy of GPS measures of smartphones: a study of running tracking applications. 11th International Conference on Advances in Mobile Computing & Multimedia.

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(2013). Fostering collaboration by location-based crowdsourcing. 11th International Conference on Cooperative Design, Visualization & Engineering (CDVE 2014).

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(2013). Reactive music: when user behavior affects sounds in real-time. 2013 CHI Extended Abstracts on Human Factors in Computing Systems.

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(2013). Situationalization: the new road to adaptive digital-out-of-home advertising. IADIS International Conference e-Society.

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(2013). Context-aware services in cooperative value chains: a key player-centred approach. Scalable Computing: Practice and Experience.

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(2012). Psychology of Ownership and Asset Defense: Why People Value their Personal Information Beyond Privacy. International Conference on Information Systems.

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(2012). On the value of information: what Facebook users are willing to pay. 20th European Conference on Information Systems.

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(2012). A comparison and validation of 13 context meta-models. 20th European Conference on Information Systems.

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(2012). A conceptual framework for backend services of contextual digital signage. Journal of Service Science Research.

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(2011). Interactive digital signage: an innovative service and its future strategies. 1st International Workshop on Frontiers in Service Transformations and Innovations, in conjunction with 2nd International Conference on Emerging Intelligent Data and Web Technologies (EIDWT 2011)).

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(2011). Context adaptivity as enabler for meaningful pervasive advertising. 4th Workshop on Pervasive Advertising, in conjunction with Pervasive 2011.

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(2011). Conceptualizing context for adaptive pervasive commerce. 19th European Conference on Information Systems.

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(2011). Out of the black box: Modelling the processes of managing telephone bands. Master’s thesis, TU Wien, Austria.

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(2011). Management skills for artists: 'learning by doing'?. International Journal of Cultural Policy.

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(2011). Conceptualizing context for pervasive advertising. Pervasive Advertising.

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(2009). A Networked Ubiquitous Computing Environment for Damage Prevention: A Decision Support Framework for the Insurance Sector. International Workshop on Design, Optimization and Management of Heterogeneous Networked Systems, in conjunction with 38th International Conference on Parallel Processing (ICPP-2009).

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(2009). Students' View on Instant Online Feedback for Presentations. 15th Americas Conference on Information Systems.

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(2009). The Student View on Online Peer Review. 14th Annual ACM-SIGCSE Conference on Innovation and Technology in Computer Science Education.

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(2009). Förderung "virtueller" Kommunikationskompetenzen mit Neuen Medien. 18. Tagung des Forums Neue Medien in der Lehre Austria.

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(2009). Der Einsatz von Online-Peer-Reviews als kollaborative Lernform. 9th International Conference on Wirtschaftsinformatik 2009.

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(2009). Promotive activities in technology-enhanced cooperative whole person learning. Dissertation, University of Vienna, Austria.

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(2009). Introducing "Active Listening" to Instant Messaging and E-mail: Benefits and Limitations. IADIS International Journal on WWW/Internet.

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(2009). Grundlagen MIS und Berichtsysteme (textbook).

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(2008). Active listening in written online communication: a case study in a course on soft skills for computer scientists. 38th ASEE/IEEE Frontiers in Education Conference.

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(2008). Online Active Listening and Media Competence. IADIS International Conference e-Learning, in conjunction with MCCSIS 2008.

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(2008). Motivational Aspects in Technology-Enhanced Courses. World Conference on Educational Multimedia, Hypermedia and Telecommunications 2008.

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(2007). AT Management (accessible textbook).

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(2006). Differences of online and face-to-face peer reviews regarding type and quality. IADIS International Conference Cognition and Exploratory Learning in Digital Age.

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(2006). Online versus Face-to-Face Peer Team Reviews. 36th ASEE/IEEE Frontiers in Education Conference.

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(2006). Promotive Activities in Face-to-Face and Technology-Enhanced Learning Environments. The Person-Centered Journal.

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(2004). Factors Guiding Your Way to Success in Hybrid Learning. 4th International Conference on Knowledge Management.

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(2004). A CEWebS Component for Facilitating Online Cooperative Brainstorming Processes. 7th International Workshop on Interactive Computer-Aided Learning.

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(2002). Kommunikation in virtuellen Teams. Diploma thesis, University of Vienna, Austria.

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